Sep 27, 2007, 07:53 PM // 19:53
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#1
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Frost Gate Guardian
Join Date: Jun 2007
Location: Isle of Meditation
Profession: N/
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[Dev Update] Anti-griefing and Gladiator Title - 27 September 2007
I just found this on GWWiki
http://www.wiki.guildwars.com/wiki/Gaile_News
I am just focussing on the anti-griefing update
Quote:
We are releasing an anti-griefing system for game types that use randomly formed teams, such as Random Arenas, Alliance Battles, and Competitive Missions. We hope to accomplish two ends: first, to deter players who leech rewards while not playing; second, to limit rewards for players who leave games prematurely. The system uses "dishonor points," which work as follows:
An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching. * Players who leave a PvP match prematurely will receive 5 dishonor points.
If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions. * The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
This system is intended to reduce rewards for players who ruin the PvP experience for their teammates. Instead of continuously leaving and rejoining until you are on the optimal team, it should now be faster to earn rewards by completing the game you join. If a player is unhappy with a team's composition, that player can opt out after the match has resolved with no penalty. This is more acceptable as it doesn't detract from other players' enjoyment.
Away-from-keyboard leeching has become problematic in Alliance Battles and Fort Aspenwood, ruining these battles for many players. The new /report command is meant to deter these behaviors, as getting reported repeatedly will slow or halt rewards for leechers. The goal is to create teams with players who are actively playing, and reward those players, instead of rewarding those who go AFK.
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I for one am not gonna touch AB/Aspenwood after I see how this works out....
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